package com.fishing.util.personal;

public class GetItemConfig {
	public static String GetItemConfigString(String itemKey)
	{
		if (itemKey == "WaterproofWood")
			return "1,10";
		else if (itemKey == "Locking")
			return "1,1";
		else if (itemKey == "RefinedOre")
			return "1,11";
		else if (itemKey == "TidalQuintessence")
			return "1,13";
		else if (itemKey == "Diamond")
			return "0,1";
		else if (itemKey == "Frozen")
			return "1,2";
		else if (itemKey == "Gold")
			return "0,2";
		else if (itemKey == "SirenShell")
			return "1,12";
		else if (itemKey == "SplitCard")
			return "1,5";
		else if (itemKey == "SummonGourd")
			return "1,3";
		else if (itemKey == "ViolentCard")
			return "1,4";
		else if (itemKey == "DeepSeaMagic")
			return "1,14";
		else if (itemKey == "Doublehit")
			return "1,15";
		else if (itemKey == "BronzeWarhead")
			return "1,6";
		else if (itemKey == "SilverWarhead")
			return "1,7";
		else if (itemKey == "GoldWarhead")
			return "1,8";
		else if (itemKey == "PlatinumWarhead")
			return "1,9";
		else if (itemKey == "Hammerfragment")
			return "0,7";
		else if (itemKey == "Horn")
			return "1,16";
		else if (itemKey == "SuperHorn")
			return "1,17";
		return "";
	}
	
	public static String GetItemChineseConfigString(String itemKey)
	{
		if (itemKey.equals("锁定"))
			return "1,1";
		else if (itemKey.equals("冰冻"))
			return "1,2";
		else if (itemKey.equals("召唤"))
			return "1,3";
		else if (itemKey.equals("狂暴卡"))
			return "1,4";
		else if (itemKey.equals("分身卡"))
			return "1,5";
		else if (itemKey.equals("青铜弹头"))
			return "1,6";
		else if (itemKey.equals("白银弹头"))
			return "1,7";
		else if (itemKey.equals("黄金弹头"))
			return "1,8";
		else if (itemKey.equals("紫金弹头"))
			return "1,9";
		else if (itemKey.equals("防水木料"))
			return "1,10";
		else if (itemKey.equals("精炼矿石"))
			return "1,11";
		else if (itemKey.equals("海妖外壳"))
			return "1,12";
		else if (itemKey.equals("潮汐精粹"))
			return "1,13";
		else if (itemKey.equals("深海魔晶"))
			return "1,14";
		else if (itemKey.equals("倍击道具"))
			return "1,15";
		else if (itemKey.equals("钻石"))
			return "0,1";
		else if (itemKey.equals("金币"))
			return "0,2";
		else if (itemKey.equals("绑金"))
			return "0,3";
		else if (itemKey.equals("绑金+金币"))
			return "0,4";
		else if (itemKey.equals("积分"))
			return "0,5";
		else if (itemKey.equals("奖券"))
			return "0,6";
		else if (itemKey.equals("锤子碎片"))
			return "0,7";
		else if (itemKey.equals("号角"))
			return "1,16";
		else if (itemKey.equals("超级号角"))
			return "1,17";
		return "";
	}
	
	public static String GetItemConfigChineseString(String itemKey)
	{
		if (itemKey.equals("1,1"))
			return "锁定";
		else if (itemKey.equals("1,2"))
			return "冰冻";
		else if (itemKey.equals("1,3"))
			return "召唤";
		else if (itemKey.equals("1,4"))
			return "狂暴卡";
		else if (itemKey.equals("1,5"))
			return "分身卡";
		else if (itemKey.equals("1,6"))
			return "青铜弹头";
		else if (itemKey.equals("1,7"))
			return "白银弹头";
		else if (itemKey.equals("1,8"))
			return "黄金弹头";
		else if (itemKey.equals("1,9"))
			return "紫金弹头";
		else if (itemKey.equals("1,10"))
			return "防水木料";
		else if (itemKey.equals("1,11"))
			return "精炼矿石";
		else if (itemKey.equals("1,12"))
			return "海妖外壳";
		else if (itemKey.equals("1,13"))
			return "潮汐精粹";
		else if (itemKey.equals("1,14"))
			return "深海魔晶";
		else if (itemKey.equals("1,15"))
			return "倍击道具";
		else if (itemKey.equals("0,1"))
			return "钻石";
		else if (itemKey.equals("0,2"))
			return "金币";
		else if (itemKey.equals("0,3"))
			return "绑金";
		else if (itemKey.equals("0,4"))
			return "绑金+金币";
		else if (itemKey.equals("0,5"))
			return "积分";
		else if (itemKey.equals("0,6"))
			return "奖券";
		else if (itemKey.equals("0,7"))
			return "锤子水平";
		else if (itemKey.equals("1,16"))
			return "号角";
		else if (itemKey.equals("1,17"))
			return "超级号角";
		return "";
	}
}
